Effectiveness of self-training using the mobile-based virtual reality program in patients with social anxiety disorder.
Hesun Erin KimYeon-Ju HongMin-Kyeong KimYoung Hoon JungSunghyon KyeongJae-Jin KimPublished in: Comput. Hum. Behav. (2017)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- interactive virtual
- computer animation
- virtual humans
- virtual reality technology
- virtual museum
- mobile phone
- photorealistic
- augmented reality
- social networks
- multi sensory
- digital libraries
- virtual world
- mobile devices
- human computer interaction
- cost sensitive
- semi supervised learning
- semi supervised
- virtual laboratory
- collaborative virtual environments
- training set
- digital museum
- image processing
- machine learning
- tangible user interface