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Evaluation of walking in place on a Wii balance board to explore a virtual environment.
Betsy Williams
Stephen W. Bailey
Gayathri Narasimham
Muqun Li
Bobby Bodenheimer
Published in:
ACM Trans. Appl. Percept. (2011)
Keyphrases
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virtual environment
virtual reality
virtual world
physical environment
computer graphics
learning processes
multi user
collision detection
haptic interaction
serious games
virtual space
virtual characters
interaction model
virtual training
computer vision
real environment
virtual humans
vision system
user interface