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The design of Mismanor: creating a playable quest-based story game.
Anne Sullivan
April Grow
Michael Mateas
Noah Wardrip-Fruin
Published in:
FDG (2012)
Keyphrases
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design process
real time
neural network
evolutionary algorithm
computer games
design decisions
game theoretic
story telling
case study
user interface
educational games
learning games
simulation game