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The design of Mismanor: creating a playable quest-based story game.

Anne SullivanApril GrowMichael MateasNoah Wardrip-Fruin
Published in: FDG (2012)
Keyphrases
  • design process
  • real time
  • neural network
  • evolutionary algorithm
  • computer games
  • design decisions
  • game theoretic
  • story telling
  • case study
  • user interface
  • educational games
  • learning games
  • simulation game