Can we perceive changes in our moving speed: a comparison between directly and indirectly powering the locomotion in virtual environments.
Tanh Quang TranThanh Dat Ngoc TranDuy-Tam NguyenHolger RegenbrechtMinh-Triet TranPublished in: VRST (2018)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- physical environment
- real time
- collision detection
- virtual characters
- learning processes
- virtual space
- virtual objects
- role play
- robot motion
- serious games
- virtual humans
- virtual agents
- degrees of freedom
- virtual training
- synthetic characters