Real-Time Mixed Reality with GPU Techniques.
Tobias Alexander FrankeYvonne JungPublished in: GRAPP (2008)
Keyphrases
- mixed reality
- real time
- computer generated imagery
- augmented reality
- real environment
- virtual world
- graphics hardware
- gpu implementation
- graphics processing units
- high fidelity
- distance learning
- low cost
- intelligent environments
- live video
- digital museum
- virtual humans
- virtual objects
- control system
- artificial intelligence