On Repurposing Social Virtual Reality Platforms to Support Distributed Learning.
Shaun BangayGuy Wood-BradleyHasan Shahid FerdousThuong N. HoangSophie McKenzieAlexander BaldwinElicia LanhamPublished in: WI/IAT (2020)
Keyphrases
- virtual reality
- distributed learning
- collaborative virtual environments
- virtual environment
- computer graphics
- virtual world
- augmented reality
- three dimensional
- virtual reality technology
- multi sensory
- computer animation
- photorealistic
- virtual museum
- visual data mining
- virtual space
- virtual humans
- real time
- virtual training
- human body
- multimedia
- image processing