Co-presence and proxemics in shared walkable virtual environments with mixed colocation.
Iana PodkosovaHannes KaufmannPublished in: VRST (2018)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- physical environment
- computer graphics
- multi user
- learning processes
- serious games
- collision detection
- pattern mining
- role play
- virtual training
- three dimensional
- virtual space
- virtual objects
- synthetic characters
- real world
- interaction model
- human computer interaction
- social networks