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"I can"-Design: Methodik für das benutzerzentrierte Design nicht-standardisierter Icons.
Christian Wolff
Stefanie Götzfried
Published in:
Usability Professionals (2009)
Keyphrases
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user interface
case study
design issues
multiscale
engineering design
human computer interaction
design process
design tools
data sets
design decisions
design principles
design patterns
computer aided
search algorithm
three dimensional
artificial intelligence
machine learning