Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagement.
Brendan RooneyColun BurkeKatalin BálintTess O'LearyThomas ParsonsChi Tak LeeCaroline ManteiPublished in: VSMM (2017)
Keyphrases
- virtual reality
- eye gaze
- social cognition
- virtual environment
- video teleconferencing
- eye tracking
- three dimensional
- eye movements
- augmented reality
- computer graphics
- virtual world
- virtual humans
- interactive virtual
- virtual training
- learning environment
- eye tracker
- virtual reality technology
- virtual reality environments
- cognitive science
- head movements
- multimedia
- human computer interaction
- user friendly