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A challenge for reusing multiplayer online games without modifying binaries.

Yugo KanedaHitomi TakahashiMasato SaitoHiroto AidaHideyuki Tokuda
Published in: NETGAMES (2005)
Keyphrases
  • multiplayer online games
  • source code
  • case study
  • neural network
  • decision making
  • management system
  • real world
  • information systems
  • metadata
  • three dimensional
  • user interface
  • control flow