Interactive SPH Simulation and Rendering on the GPU.
Prashant GoswamiPhilipp SchlegelBarbara SolenthalerRenato PajarolaPublished in: Symposium on Computer Animation (2010)
Keyphrases
- high fidelity
- computer graphics
- real time
- graphics hardware
- real time rendering
- simulation model
- cluster of workstations
- image based rendering
- high quality
- mathematical model
- image segmentation
- graphics processors
- image processing
- parallel computing
- texture mapping
- parallel programming
- ray casting
- information retrieval