Gamified Digital Services: How Gameful Experiences Drive Continued Service Usage.
Tobias WolfWelf H. WeigerMaik HammerschmidtPublished in: HICSS (2018)
Keyphrases
- service providers
- service discovery
- web services
- service oriented
- service composition
- service quality
- service delivery
- mobile services
- information services
- network services
- service oriented architecture
- service selection
- service platform
- service provision
- service management
- service integration
- information goods
- end users
- rapidly in recent years
- web service composition
- online services
- value added services
- digital television
- service offerings
- loosely coupled
- service requirements
- service provisioning
- lifecycle management
- service description
- case study
- customer service
- internet services
- directory service
- context aware services
- communication services
- public services
- network resources
- security services
- configuration management
- sharing platform
- digital objects
- digital video
- public key infrastructure
- mashup
- physical location
- service requests
- electronic business
- computing environments
- cloud computing
- personalized services
- service systems
- digital tv
- web environment
- video on demand
- composite services
- access points
- ubiquitous computing environments
- search computing
- ubiquitous computing
- multimedia services
- quality of service
- grid services