Virtual and Tangible User Interfaces for Social and Accessible Pervasive Gaming.
Wendy Ann MansillaAndreas SchraderSönke DohrnAlma SalimPublished in: Mensch & Computer (2006)
Keyphrases
- virtual environment
- tangible user interfaces
- social networks
- virtual reality
- virtual world
- social interaction
- social media
- augmented reality
- learning community
- computer games
- nonverbal communication
- user generated
- artificial intelligence
- learning algorithm
- genetic algorithm
- video games
- social networking
- online communities
- knowledge sharing
- smart environments
- case study
- social behavior
- pervasive computing
- social capital
- electronic institutions