Use of Gaming Sensors and Customised Exergames for Parkinson's Disease Rehabilitation: A Proposed Virtual Reality Framework.
Ioannis ParaskevopoulosEmmanuel TseklevesPublished in: VS-GAMES (2013)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- augmented reality
- three dimensional
- real time
- multi sensory
- computer animation
- photorealistic
- interactive virtual
- visual data mining
- visual exploration
- virtual humans
- multiagent systems
- mobile robot
- pattern recognition
- image processing
- machine learning