A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms.
Elio SassoDaniele LoiaconoPier Luca LanziPublished in: GEM (2024)
Keyphrases
- evolutionary algorithm
- optimization problems
- evolutionary computation
- multi objective
- user friendly
- differential evolution
- graphical interface
- fitness function
- multi objective optimization
- simulated annealing
- evolution strategy
- genetic algorithm
- computer graphics
- custom built
- genetic programming
- virtual reality
- expert systems
- search engine
- mutation operator
- neural network
- information visualization
- differential evolution algorithm
- data sets
- evolutionary search
- interactive exploration
- database