Providing Immersive Virtual Experience with First-Person Perspective Omnidirectional Movies and Three Dimensional Sound Field.
Kazuaki KondoYasuhiro MukaigawaYusuke IkedaSeigo EnomotoShiro IseSatoshi NakamuraYasushi YagiPublished in: HCI (13) (2011)
Keyphrases
- virtual reality
- three dimensional
- virtual environment
- virtual world
- immersive environments
- immersive virtual environments
- virtual reality technology
- augmented reality
- artificial intelligence
- multi view
- viewpoint
- human computer interaction
- surface reconstruction
- virtual space
- d objects
- vision system
- depth map
- x ray
- practical experiences
- multimedia
- computer graphics
- mobile robot
- multi user
- virtual laboratory
- single image
- role play
- omnidirectional camera
- real time