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Keeping it Real: Creating and Acquiring Assets for Serious Games.
Paul Bourke
Jeremy Green
Published in:
Comput. Games J. (2016)
Keyphrases
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serious games
virtual environment
social skills
educational games
video games
game design
game engine
computer games
game play
intelligent tutoring
real world
design principles
game based learning
virtual characters
game development
communication skills
learning tools
artificial intelligence
machine learning