Procedural Generation of 3D Caves for Games on the GPU.
Benjamin MarkTudor BerechetTobias MahlmannJulian TogeliusPublished in: FDG (2015)
Keyphrases
- game theory
- game theoretic
- real time
- nash equilibria
- game development
- game play
- object oriented
- game playing
- gpu accelerated
- weighted majority
- stochastic games
- online game
- graphics processing units
- game design
- serious games
- computer games
- parallel algorithm
- computer graphics
- virtual environment
- search algorithm
- genetic algorithm