Navigation in virtual environments using head-mounted displays: Allocentric vs. egocentric behaviors.
Hadziq FabroyirWei-Chung TengPublished in: Comput. Hum. Behav. (2018)
Keyphrases
- virtual environment
- real environment
- virtual reality
- virtual world
- multi user
- computer graphics
- physical environment
- activity recognition
- collision detection
- virtual training
- human behavior
- virtual space
- image processing
- synthetic characters
- role play
- virtual objects
- interaction model
- virtual agents
- learning processes
- virtual humans
- virtual learning environments
- serious games
- natural interaction
- real time