Low latency and cheat-proof event ordering for peer-to-peer games.
Chris GauthierDickeyDaniel ZappalaVirginia Mary LoJames MarrPublished in: NOSSDAV (2004)
Keyphrases
- low latency
- peer to peer
- stream processing
- publish subscribe systems
- high bandwidth
- high speed
- high throughput
- highly efficient
- virtual machine
- real time
- massive scale
- overlay network
- digital libraries
- data streams
- stream data
- ad hoc networks
- continuous query processing
- continuous queries
- publish subscribe
- operating system
- databases