Collusion. Mapping the Interplay between Paid and Unpaid Labourers in the Digital Games Industry [Abstract].
Julian KücklichPublished in: DiGRA Conference (2009)
Keyphrases
- digital games
- educational tool
- digital game based learning
- game based learning
- learning tools
- game design
- high level
- learning environment
- educational games
- gender differences
- foreign language learners
- case study
- computer games
- educational contexts
- serious games
- game play
- real world
- video games
- computer science
- multimedia