A Systematic Review of Perceptions Regarding Educational Video Games Held by Students, Administrators, Teachers, and Parents.
Yanwen ChenAnthony JonesEmma KoSherry NguyenLenny TanuiAddison ZipterAndré ThomasMichael S. RughPublished in: FIE (2023)
Keyphrases
- systematic review
- learning environment
- student learning
- high school students
- teaching practices
- high school
- e learning
- formative assessment
- students learning
- learning process
- teaching methods
- pre service
- helping students
- middle school
- educational video games
- teaching materials
- middle school students
- young students
- empirical studies
- teacher education
- educational software
- elementary school
- secondary school
- introductory programming
- programming course
- student perceptions
- eighth grade
- attitudes toward
- project based learning
- classroom environment
- learning outcomes
- game based learning
- student engagement
- critical thinking
- educational settings
- educational institutions
- learning scenarios
- science education
- technology enhanced
- middle school mathematics
- teaching assistants
- learning opportunities
- online environment
- learning community
- video games
- educational experiences
- classroom activities
- learning activities
- learning analytics
- blended learning
- professional development
- learning styles
- learning sciences
- higher education
- college students
- primary school
- teacher training
- problem based learning
- student groups
- special education
- learning experience
- school district
- elementary school students
- mathematics education
- computer programming
- learning platforms
- statistically significant
- learning tools
- mobile learning
- concept maps
- student progress
- computer technology
- lesson plans
- school teachers
- distance learning
- distance education
- control group
- computer supported collaborative learning
- collaborative learning
- intelligent tutoring systems
- online course