The challenges of using head mounted virtual reality in K-12 schools from a teacher perspective.
Göran FranssonJörgen HolmbergClaes WesteliusPublished in: Educ. Inf. Technol. (2020)
Keyphrases
- virtual reality
- augmented reality
- head mounted
- professional development
- virtual environment
- computer graphics
- virtual world
- eye tracking
- three dimensional
- eye tracker
- viewpoint
- virtual museum
- interactive virtual
- tangible user interface
- eye movements
- virtual humans
- gaze estimation
- virtual reality technology
- head movements
- gaze tracking
- virtual training
- virtual space
- e learning