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The Role of Partial Automation in Increasing the Accessibility of Digital Games.
Gabriele Cimolino
Sussan Askari
T. C. Nicholas Graham
Published in:
Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
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digital games
game based learning
digital game based learning
educational tool
learning environment
educational contexts
learning tools
gender differences
computer games
serious games
game play
game design
learning management systems
learning contexts
role play
mobile phone
databases
foreign language learners