Real-time remote rendering of 3D video for mobile devices.
Shu ShiWon J. JeonKlara NahrstedtRoy H. CampbellPublished in: ACM Multimedia (2009)
Keyphrases
- real time
- mobile devices
- remote server
- high fidelity
- graphics hardware
- low cost
- mobile phone
- real time rendering
- high speed
- mobile environments
- volume rendering
- control system
- context aware
- computing devices
- live video
- embedded devices
- frame buffer
- image based modeling
- hardware platforms
- mobile platform
- ray tracing
- texture mapping
- image synthesis
- smart phones
- mobile applications
- image sequences
- neural network