The Online Attention Game for Digital Identity Education: An Exploratory Study.
Tadao ObanaMiha TakuboYohko OritoKiyoshi MurataHidenobu SaiTadayuki OkamotoPublished in: Rev. Socionetwork Strateg. (2021)
Keyphrases
- serious games
- role playing game
- online game
- role play
- computer games
- learning games
- digital technologies
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- internet technology
- educational games
- game playing
- multi player
- educational tools
- nash equilibrium
- information literacy
- digital media
- distance learning
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- literature review
- mobile games
- online education
- game play
- games based learning
- mobile learning
- video games
- game theory
- real time
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- quest atlantis
- elementary school
- technology enhanced learning
- problem based learning
- digital content
- st century
- educational technology
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- information and communication technologies
- virtual world
- e learning