Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students' Perceptions.
Luis Valladares RíosRicardo Acosta-DíazPedro C. Santana-MancillaPublished in: Virtual Worlds (2023)
Keyphrases
- augmented reality
- learning in higher education
- higher education
- learning games
- virtual objects
- st century
- mobile learning
- mixed reality
- e learning
- virtual reality
- user interface
- online learning
- human computer interaction
- real environment
- real scenes
- video games
- learning technologies
- multi user
- learning management systems
- head mounted display
- camera tracking
- game based learning
- game play
- input device
- learning activities
- emerging technologies
- computer vision
- face to face collaborative learning
- tangible interaction
- computer games
- distance learning
- qualitative case study
- live video
- serious games
- educational games
- student learning
- learning experience
- virtual environment