Choice of Distribution Channels for Experience Products Using Virtual Reality.
Jian WuFang LuJiawei ZhangJinghui YangLining XingPublished in: IEEE Access (2019)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- computer graphics
- augmented reality
- virtual world
- virtual humans
- computer animation
- photorealistic
- virtual museum
- visual data mining
- user experience
- multi sensory
- data analysis
- machine learning
- virtual laboratory
- virtual space
- digital museum
- virtual reality technology
- virtual reality environments