Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation.
Tobias HuberSilvan MertesStanislava RangelovaSimon FluturaElisabeth AndréPublished in: CoRR (2021)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- computer generated forces
- three dimensional
- dynamic content
- virtual world
- generation process
- interactive virtual
- photorealistic
- computer animation
- user experience
- virtual museum
- virtual reality technology
- virtual humans
- force feedback
- multimedia
- visual data mining
- multi sensory
- computer vision
- data mining
- content management
- dynamic environments
- metadata