An introduction to 3D spatial interaction with video game motion controllers.
Joseph J. LaViola Jr.Richard MarksPublished in: SIGGRAPH Courses (2010)
Keyphrases
- video games
- space time
- spatial and temporal
- learning experience
- optical flow
- spatio temporal
- game play
- temporal continuity
- motion analysis
- image sequences
- motion estimation
- spatial data
- educational games
- motion cues
- computer games
- motion capture
- spatial information
- motion field
- human computer interaction
- game design
- serious games
- human motion
- reinforcement learning
- moving objects
- learning tools
- motion patterns
- game playing
- relative position
- spatial structure
- temporal resolution
- humanoid robot
- motion model
- camera motion
- machine learning
- game development
- feature points
- user interaction