Can cooperative video games encourage social and motivational inclusion of at-risk students?
Thorkild HanghøjAndreas LieberothMorten MisfeldtPublished in: Br. J. Educ. Technol. (2018)
Keyphrases
- video games
- learning experience
- cooperative
- learning outcomes
- learning process
- e learning
- learning tools
- middle school
- helping students
- game play
- educational games
- learning styles
- social interaction
- mobile learning
- game design
- mathematics learning
- computer supported collaboration
- intelligent tutoring systems
- game based learning
- secondary education
- motivational factors
- serious games
- adventure game
- learning processes
- game playing
- collaborative learning
- learning scenarios
- role playing game
- game development
- quest atlantis
- cooperative learning
- higher education
- student learning
- social networking
- computer games
- communication tools
- social learning
- computer assisted instruction
- computer supported collaborative learning
- machine learning
- game mechanics
- commercial games