Real-time voxelization of triangle meshes on the GPU.
Ignacio LlamasPublished in: SIGGRAPH Sketches (2007)
Keyphrases
- real time
- triangle mesh
- graphics hardware
- gpu accelerated
- gpu implementation
- data structure
- graphics processing units
- low cost
- real time systems
- vision system
- control system
- real time rendering
- high speed
- website
- hidden markov models
- evolutionary algorithm
- artificial neural networks
- high fidelity
- three dimensional
- case study
- computer vision
- genetic algorithm
- database