Efficient Exploration in Side-Scrolling Video Games with Trajectory Replay.
I-Huan ChiangChung-Ming HuangNien-Hu ChengHsin-Yu LiuShi-Chun TsaiPublished in: Comput. Games J. (2020)
Keyphrases
- video games
- learning experience
- game design
- game play
- user interaction
- educational games
- trajectory data
- computer games
- learning tools
- serious games
- game development
- user behavior
- game playing
- game engine
- game based learning
- playing games
- learning outcomes
- video sequences
- quest atlantis
- content analysis
- learning process