A cube to learn: a tangible user interface for the design of a learning appliance.
Lucia TerrenghiMatthias KranzPaul HolleisAlbrecht SchmidtPublished in: Pers. Ubiquitous Comput. (2006)
Keyphrases
- learning process
- learning algorithm
- case study
- hybrid learning
- learning tasks
- learning design
- iterative learning
- design principles
- facilitate learning
- active learning
- engineering design
- learning problems
- interactive learning
- efficient learning
- learning rules
- learning community
- activity recognition
- mobile learning
- learning systems
- multi dimensional
- reinforcement learning
- image processing