Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity.
Jong-Hyun KimJung LeeSun-Jeong KimPublished in: Symmetry (2020)
Keyphrases
- user defined
- user interface
- end users
- similarity measure
- user satisfaction
- maximum a posteriori
- collaborative filtering
- relevance feedback
- user profiles
- pairwise
- query processing
- distance measure
- moving objects
- user experience
- neural network
- edit distance
- user feedback
- endpoints
- similarity metric
- user centric
- trajectory data
- configuration space