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Delay streams for graphics hardware.

Timo AilaVille MiettinenPetri Nordlund
Published in: ACM Trans. Graph. (2003)
Keyphrases
  • graphics hardware
  • real time
  • volume rendering
  • processing speed
  • texture mapping
  • image based rendering
  • data streams
  • graphics processing units
  • image processing
  • times faster
  • video surveillance