Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics.
Amalia OrtizDavid OyarzunIker AizpuruaJorge PosadaPublished in: Computer Graphics International (2004)
Keyphrases
- virtual environment
- virtual characters
- inverse kinematics
- virtual reality
- three dimensional
- computer graphics
- virtual humans
- robot manipulators
- robot arm
- virtual world
- motion planning
- end effector
- position and orientation
- learning processes
- social interaction
- serious games
- humanoid robot
- human body
- autonomous robots
- multi view
- d objects
- real time