Designing Emotional and Interactive Behaviors for an Entertainment Robot.
Yochan KimHyuk Tae KwonWan Chul YoonJong Cheol KimPublished in: HCI (2) (2009)
Keyphrases
- mobile robot
- unknown environments
- tour guide robot
- human friendly
- real robot
- robot navigation
- human robot interaction
- vision system
- real time
- emotional state
- goal directed
- autonomous robots
- multi robot
- user interaction
- video games
- path planning
- human behavior
- robotic systems
- cognitive architecture
- user friendly
- robot control
- virtual characters
- skill learning
- neural network
- interactive narrative
- dynamic environments
- smart objects
- human decision making
- human robot
- personality traits
- virtual space
- robot manipulators
- virtual environment