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A heuristic evaluation to support the instructional and enjoyment aspects of a math game.

Sabiha YeniKursat Cagiltay
Published in: Program (2017)
Keyphrases
  • heuristic evaluation
  • video games
  • virtual world
  • end users
  • computer games
  • serious games
  • cognitive style
  • multimedia
  • student learning
  • educational games
  • instructional design