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A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games.
Mohammad Shaker
Noor Shaker
Mohamed Abou-Zleikha
Julian Togelius
Published in:
EvoApplications (2015)
Keyphrases
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real time
video games
vision system
computer games
data sets
cooperative
high speed
game theory
educational video games
image formation
multi agent systems
high resolution
control system
low cost
data acquisition
serious games