A prototype using territories and an affordance tree for social simulation gameplay.
Tilman GeishauserYun-Gyung CheongMark J. NelsonPublished in: FDG (2014)
Keyphrases
- game play
- social simulation
- video games
- agent based social simulation
- game engine
- computer games
- game design
- educational games
- serious games
- multi agent systems
- ai systems
- game playing
- learning experience
- agent based modeling
- user experience
- social behavior
- artificial intelligence
- index structure
- intelligent systems
- software engineering
- game mechanics
- multimedia