Students' Continuance Intention Toward Programming Games: Hedonic and Utilitarian Aspects.
Yong-Ming HuangPublished in: Int. J. Hum. Comput. Interact. (2020)
Keyphrases
- programming course
- computer programming
- learning experience
- continuance intention
- student learning
- perceived usefulness
- game based learning
- learning outcomes
- distance learning
- computer programs
- learning environment
- e learning
- network centrality
- college students
- collaborative learning
- learning styles
- control group
- high school
- university students
- higher education
- learning process
- quantitative and qualitative
- mobile learning
- game development
- factors affecting
- game playing
- computer games
- computer software
- online gaming