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Modeling of Bodies and Clothes for Virtual Environments.
Nadia Magnenat-Thalmann
Frederic Cordier
Hyewon Seo
George Papagiannakis
Published in:
CW (2004)
Keyphrases
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virtual environment
virtual world
virtual reality
computer graphics
multi user
interaction model
collision detection
serious games
virtual characters
learning processes
virtual space
physical environment
virtual humans
real time
virtual objects
physical space
role play
synthetic characters