Adaptive gamification in e-learning based on students' learning styles.
Muhammad Awais HassanUme HabibaFiaz MajeedMuhammad ShoaibPublished in: Interact. Learn. Environ. (2021)
Keyphrases
- students learning
- e learning
- learning platform
- learning materials
- learning environment
- adaptive learning
- learning outcomes
- student learning
- collaborative learning
- higher education
- distance learning
- science education
- learning experience
- learning objects
- distance education
- learning technologies
- learning resources
- learning activities
- teaching methods
- grade students
- language learning
- blended learning
- technology enhanced learning
- game based learning
- knowledge management
- online learning