Approximation techniques for high performance texture mapping.
Mehmet DemirerRichard L. GrimsdalePublished in: Comput. Graph. (1996)
Keyphrases
- texture mapping
- computer graphics
- image based rendering
- d objects
- graphics hardware
- photorealistic
- d mesh
- human faces
- texture map
- virtual environment
- image processing
- hand held
- image space
- virtual reality
- three dimensional
- machine learning
- shape descriptors
- stereo vision
- augmented reality
- image synthesis
- multi view
- viewpoint