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SMASH: A distributed game engine architecture.
Dario Maggiorini
Laura Anna Ripamonti
Eraldo Zanon
Armir Bujari
Claudio Enrico Palazzi
Published in:
ISCC (2016)
Keyphrases
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hierarchical architecture
game engine
game development
video games
computer games
serious games
game play
game design
distributed systems
adventure game
software architecture
educational games
software engineering
human computer interaction
learning experience
motion capture