Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction.
Susan L. WhitneyPatrick J. SpartoLarry F. HodgesSabarish V. BabuJoseph M. FurmanMark S. RedfernPublished in: Cyberpsychology Behav. Soc. Netw. (2006)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- photorealistic
- computer animation
- virtual world
- virtual humans
- multi sensory
- three dimensional
- virtual museum
- virtual reality technology
- computer generated forces
- data mining
- interactive virtual
- virtual training
- force feedback
- blood pressure
- computer vision