Creating Memorable Experiences in Virtual Reality: Theory of Its Processes and Preliminary Eye-Tracking Study Using Omnidirectional Movies with Audio-Guide.
Muneo KitajimaShono ShimizuKatsuko T. NakahiraPublished in: CYBCONF (2017)
Keyphrases
- virtual reality
- eye tracking
- virtual environment
- eye movements
- visual attention
- multimedia
- computer graphics
- augmented reality
- human computer interaction
- three dimensional
- eye tracking data
- implicit feedback
- eye gaze
- eye tracker
- visual search
- virtual world
- vision system
- interactive virtual
- virtual humans
- cognitive style
- gaze estimation
- image sequences
- virtual space
- program comprehension
- virtual reality technology