Communication in multiplayer gaming: Examining player responses to gender cues.
Jeffrey H. KuznekoffLindsey M. RosePublished in: New Media Soc. (2013)
Keyphrases
- game play
- role playing game
- computer games
- multi player
- video games
- educational games
- serious games
- online game
- imperfect information
- communication networks
- communication systems
- mobile games
- virtual environment
- communication overhead
- communication channels
- game based learning
- visual cues
- situated learning
- digital games
- game playing
- learning processes
- high level
- individual differences
- neural network
- communication protocol
- learning tools
- user experience
- learning experience