Application of Virtual Reality and Gamification in the Teaching of Art History.
Evelyn Marilyn Riveros HuamanRoni Guillermo Apaza AceitunoOlha SharhorodskaPublished in: HCI (26) (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- computer graphics
- virtual world
- virtual humans
- three dimensional
- virtual laboratory
- e learning
- multi sensory
- virtual museum
- augmented reality
- virtual space
- online learning
- real time
- collaborative virtual environments
- learning environment
- interactive virtual